|VRF Labs

GRUPPE 6

Armored Convoy Heist

Intercept the convoy. Kill the signal. Crack the vault. Be gone before the city answers.

Buy Now · $39.99
0.00ms
Idle tick time
8
Heist phases
14
Crew per run
Escrow
FiveM Asset Escrow
VRF Protect
Licence-locked
The operation

Built for immersion. Engineered for performance. Tuned by you.

Eight phases of coordinated crime that cost your server nothing while nobody is running one. Every timer, payout and guard stat lives in an open config file.

The operation

Eight phases from contract to getaway. Every number on this page ships in an open config.lua. Tune all of it, or run it stock.

01

The contract

Your crew takes the job from a coordinator working a phone on Mission Row, or let armored convoys spawn on their own schedule in auto mode. Form a squad of up to four, draw your kit from the supply dealer, and go dark.

  • 1–4 CREW
  • KIT: 2× EMP · TABLET · 2× C4
02

Shadow the convoy

A reinforced Stockade runs a live patrol route through the city with an armed escort riding along. Close within six hundred meters and the operation goes live: the truck tracks, the guards watch, and every move from here is on you.

  • CONFIG BASED SPAWN ZONE
  • LONG ROUTES
  • LIVE PATROL AI
The target: a Gruppe 6 Stockade armored transport, mid-patrol
03

Kill the signal

Land an EMP on the chassis, then open the tablet and break the signal. A target number sits on the oscilloscope; you rebuild it by picking one prime per column across four columns until the product matches and the two waves converge. Three rounds, thirty seconds each. Clear them and five tons of armored steel goes dark for five minutes.

  • 3 rounds · 30s each
  • 9 attempts before the job fails
  • 15s crew-shared cooldown
  • 60m leash — walk off and it aborts
Frequency hack · prime-product signal match
04

Drop the escort

Gruppe 6 doesn't hand it over. Eight guards in military-grade armor hold the truck, and they scale with every extra member of your crew. Night runs and bad weather blunt their aim; a bigger squad sharpens it. Push too long and a Gruppe 6 chopper comes over the ridge with gunners in the doors — they shoot from the air, they don't miss much, and they'll rope down onto the street the moment the truck stops moving. Blow the doors and the call goes out: a riot van of four-to-six reinforcements drives in and bails onto you while you're still loading. Both waves are yours to switch on in config.

  • 8-MAN ESCORT
  • AIRBORNE GUNNERS
  • POST-BREACH RIOT VAN
  • SCALES PER CREW
  • WEATHER-AWARE AI
05

Breach the doors

Set the C4 on the rear doors, arm the charge, and hold the perimeter. The detonator won't fire for forty seconds, and the whole street heard you plant it. When it blows, it blows a ten-meter hole in the evening.

  • 40S MINIMUM ARM TIME
  • CHARGE CONSUMED ON USE
  • 10M BLAST RADIUS
C4 DETONATOR
SET COUNTDOWN TIMER
60S
The real detonator — set it and arm it
06

Make him talk

The locker need a code only the transport guard carries. Search him against a live ECG readout, or lean in and interrogate him through your actual microphone. Real browser speech recognition, a vitals timer running down, and a guard who breaks four times out of five.

  • REAL SPEECH RECOGNITION
  • 80% BREAK RATE
  • 50–60S VITALS TIMER
The interrogation screen over a downed guard: talk or search, with a live mic meter and the guard's vitals
07

Empty the lockers

The guard gave up a code with his last breath. Inside the smoke, the lockers are bolted to the cargo floor — dial that code in, three tumblers, a steady hand, the clock still running. No lockpick spam. Get them open and strip them: banded cash, and whatever else Gruppe 6 was moving that night.

  • 3 TUMBLERS
  • ROTARY DIAL
  • CODE FROM THE GUARD
  • CASH + ITEM LOOT
Rotary combination lock interface
Actual in-game UI · Rotary combo lock
08

The getaway

Thirty seconds after the breach, dispatch goes wide on every radio in the county. Grab the piles, load your crew, and vanish — the haul splits between everyone still standing, and it lands dirty. Leave the truck behind, though, and it cuts both ways: any cash still inside when police impound it is recovered, the impounding officer is paid a cut, and a report hits Discord. A real win condition for the other side.

  • $120K–$350K HAUL
  • SPLIT PER CREW
  • COPS RECOVER LEFT CARGO
  • 30 MIN GLOBAL COOLDOWN

Inspect the target

Run the job on the model. Throw the EMP, stick the charge, blow the doors and strip the vault — rendered live in your browser. Drag to orbit at any point.

Gruppe 6 Stockade armored transport, parked — the heist target
  • EMP mount Charge seats on the chassis line. 15m throw, magnetic latch.
  • Rear breach Twin armored doors. DET-4 only; they don't pick.
  • The lockers Rotary combination lockers, bolted to the cargo floor.
  • The haul $120K–$350K in banded piles. Six to grab, if you're quick.
The EMP — a custom throwable device the crew attaches to the armored truck
Custom asset · WEAPON_FURYEMP

Included · custom weapon

The EMP

The heist ships with its own weapon — not a reskin. Throw it or stick it to the armored truck from up to fifteen meters, arm it from the paired EMP tablet, and clear the frequency hack. When it fires, five tons of armored steel go dark: engine dead, lights out, alarms killed. That window is the whole job.

  • 15M THROW / ATTACH
  • PAIRED EMP TABLET
  • 3 PER PLAYER
Item
weapon_furyemp
Reusable
Yes — not consumed on use
Signal & hack range
60m from the truck
Disables
Engine · lights · alarms

Tune it without touching a file

/gruppeadmin opens fifteen tabs and 216 settings in game. This is that panel, rebuilt here at its real defaults — open any tab, change anything, and watch the edit stage itself against config.lua.

The console needs JavaScript. The settings it covers, by tab:

  • General 9
  • Coordinator & Contract 22
  • Supply Dealer 9
  • Truck & Route 10
  • EMP & Hacking 12
  • Guards 21
  • Guard Search 14
  • Final Wave 15
  • Helicopter 14
  • Breach & Safe 24
  • Loot & Rewards 12
  • Police & Dispatch 27
  • Cooldowns & Difficulty 18
  • Security 9
  • Live Actions 3

A replica, running in your browser. Values are the shipped config.lua defaults; edits here stage and clear locally and never leave the page.

Point at the world, not at coordinates

Placing the coordinator or the supply dealer hands control back to the game with a crosshair. Walk to the spot and click. The convoy route works the same way — drop a start, walk the road dropping waypoints, press enter to save. Undo and redo as you go.

Pickers that show you the thing

Peds and vehicles are searchable with preview images, and the item list is pulled live from your own ox_inventory with its icons — so you pick from what your server actually has, instead of typing a model hash and hoping.

Nothing is a one-way door

Edits are counted and staged until you save, every field shows when it differs from default, and a factory reset drops everything back to config.lua and clears every cooldown.

Purpose-built for every beat

Every stage of the job has an interface built for it — no native DrawText HUD; every player-facing screen is NUI.

The mission contract briefing, showing payout estimate, escort threat and the target vehicle
Mission contractPayout and crew split, escort threat, a surveillance photo of the target and the five-step plan — over the live world.
The EMP control tablet showing attached devices, signal strength and heist progress
EMP control tabletNetwork strength, every attached device with its own signal and distance, interference map, crew status and live logs.
The guard interrogation screen with voice controls and a live vitals monitor
Guard interrogationSpeak into your actual microphone. Live mic meter, conversation log, and the guard’s vitals draining beside it.
The card reveal overlay shown when the Fleeca keycard is recovered
Card revealA full-screen unlock when the Fleeca card drops — image, accent colour and every line re-skinnable from config.

Frequency hack

The prime-match puzzle, with a twin-wave oscilloscope that converges as you close on the target.

Overwatch

Press Y to watch a crewmate hack, mirrored live. The hacker sees how many people are watching.

Crew panel

Create or disband, invite from a live nearby-players list with distances, kick, and launch the job.

ECG body search

Hold through the flat line, release on the spike. Three clean reads before three misses.

Safe crack

A combination dial anchored to the real door in world space — and the same dial painted onto the door prop.

C4 detonator

A close-up camera on the charge, and a live countdown rendered onto the prop’s own screen in world.

Heist tracker

Objective, progress, detonation countdown and bag count, following thirteen heist states.

Prompts & warnings

EMP targeting, detonate prompt, blast-radius warning, collect progress, and range rings on your minimap.

Engineered for production servers

Built by server developers, for server developers. The dossier below is the same story your resmon will tell.

8
Heist phases
9+
Dispatch systems
$350K
Top-end haul
0.00ms
Idle tick cost
Idle footprint
0.00ms at idle. Fully event-driven, no polling loops burning your tick budget between heists.
Frameworks
Auto-detected at runtime — Qbox, QB-Core and ESX, probed in that order by shared/bridge.lua. No config switch to set, and the bridge ships readable so you can adapt it to any core fork.
Dependencies
ox_lib · ox_target · vrf_groups · Lua 5.4. No database required — live settings persist to a JSON file, so there is no schema to install and nothing to migrate.
Dispatch
Auto-detects 9+ systems: ps · cd · qs · core · rcore · linden · origen · emergency · custom hooks.
Live admin
/gruppeadmin in-game panel: start, stop, reset cooldowns and retune the heist live. Changes persist across restarts.
Open config
config.lua, gruppe6_live_config.json and server/bridge.lua are all escrow-ignored, so they stay readable and editable. Payouts, cooldowns, guard armor, minigame difficulty: every number on this page is yours to change.
Server authority
Payouts validated server-side. Anti-exploit telemetry (distance, teleport, speed, godmode) with optional Discord webhook reporting.
Crash-safe
Disconnect mid-heist and you have a 20-minute window to rejoin: reconnect with a new server ID and the crew and heist state are restored where you left them.
Clean runtime
Orphaned entities swept every 60s · optional routing-bucket isolation · 5 languages shipped (EN/DE/FR/ES/PT-BR), fully translatable.
Escrow + VRF Protect
The resource ships under FiveM Asset Escrow, with VRF Protect layered on top: server-side logic stays encrypted until your licence key validates against api.vrflabs.com. A healthy boot prints Protection: ● ONLINE. The licence re-checks periodically with a grace window, so a brief API blip never takes your server down mid-heist.
Fail-closed
If license validation ever lapses, the heist refuses to start; nothing is ever paid out at a wrong amount.

Protected, not locked down

The resource ships under FiveM Asset Escrow with VRF Protect layered on top — and still leaves you every file worth editing.

Encrypted until it knows you

Server-side logic stays encrypted on disk. It is only decrypted once your licence key validates against api.vrflabs.com. A healthy boot prints Protection: ● ONLINE in your console.

Re-checked, with grace

The licence is verified again periodically. If the API is briefly unreachable the heist keeps running on a grace window — a blip in our uptime is not an outage in yours.

It fails closed

If validation genuinely lapses, the heist refuses to start rather than guessing. No half-run jobs, and nothing is ever paid out at the wrong amount.

Your files stay yours

config.lua, gruppe6_live_config.json and server/bridge.lua are all escrow-ignored. Every number you would want to tune, and the framework glue, stay readable and editable.

Protection is there to stop resellers — not to stop you configuring the thing you bought.

FINAL TRANSMISSION // CREW STANDING BY

The convoy rolls at dusk.

Put it on your server tonight. Setup takes minutes.

Lifetime licence · unlimited servers · free updates

Gruppe 6 Armored Convoy Heist
$39.99 lifetime Add to Cart Buy Now
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